﻿using Engine.Graphics;
using Game;
using Mekiasm.Dust;

namespace Mekiasm
{
    public class CompressedRedStone : ItemFlat, Interface.IInfuserableItem
    {
        public static int Index;

        public CompressedRedStone() : base("压缩红石", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "compressedredstone"))
        {

        }

        public int InfuserValue => RedStoneDust.Index;

        public int InfuserAmount => 80;
    }
}
